Showing posts with label press release. Show all posts
Showing posts with label press release. Show all posts

Wednesday, August 3, 2011

Official Statement from SpotON3D's CEO Stevan Lieberman, regarding our Facebook® plugin

Press release
for immediate release

Press contacts

  • Philippe Pascal, SpotON3D® Developer Program Manager, phil@spoton3d.com
  • Tessa Kinney-Johnson, SpotON3D® COO, tessa@spoton3d.com

Official Statement from SpotON3D's CEO Stevan Lieberman, regarding our Facebook® plugin

The US Constitution established patents to promote commerce in order to permit companies a monopoly on an idea for a limited time, allowing companies to invest in ideas and possibly reap a profit from their investment before the idea is given to the world. As Spoton3D’s investor, I have provided a substantial amount of money into the Spoton3D project, much of which includes development of the plugin being discussed. If a patent is granted on the plugin, Spoton3D will enforce its IP rights. Currently Spoton3D’s patent is private as it has not yet been published. In due course, the US Patent office will exam the patent and either allow it to issue or possibly issue an office action rejection, to which we will respond.

It has been argued by some in the community that software released a number of years ago worked in the same fashion as the Sponton3D’s plugin. We do not believe this to be true. Spoton3d is not attempting to patent the concept of a 3d world in a web window. We have filed for a patent on a specific technology which is a method to do this. This technology works for multiple types of applications and is not limited to 3d environments. Our research reveals that previous releases of technology which placed a 3d environment in a web-window, used a method which, although did look very similar, had disadvantages. This might be the reason why it is no longer available on the market. The concept of a “child window” has been patented a number of time and we believe our current method is unique and non-obvious.

Spoton3D has every intention of licensing the plugin software to any grid that wishes to use it. Currently we are allowing the community to use the plugin, with the ability to go to any grid, while it is still in beta. However, eventually we will need to charge a licensing fee based on a sliding scale to those grid owners that show an interest. The sliding scale will allow those with less money to have as much access as those with more. This is necessary to fund further development of the metaverse.

Spoton3D’s goal from the very beginning has been to improve the metaverse. As such, we have diligently worked hard to prevent copybotting, thus engendering a respect for a creator’s intellectual property rights, and have worked hard to create technology which realizes the potential of the 3d grid, including establishing a stable grid which all can enjoy.

It has been argued by the owner of Kitely that the Spoton3D plugin has to be given back to the community because the browser is installed at the same time as the plugin, thus it is essentially the same software. In essence, Kitely’s owner argues that Spoton3d’s plugin is a derivative work of the open source browser. Kitely’s owner is incorrect.

“The primary indication of whether a new program is a derivative work is whether the source code of the original program was used, modified, translated or otherwise changed in any way to create the new program. If not, then I would argue that it is not a derivative work.”

http://www.linuxjournal.com/article/6366 .

I would urge everyone to read Mr. Rosen’s full article as he explains the issues quite well.

It has also been suggested that Spoton3D has not given back to the open source community and that what Spoton3D is doing is diametrically opposed to the open source movement. The truth is no one can legally submit the code to the Open Sim Project if they are currently viewing the GPL client. Open Simulator's structural change to an official non-profit org under the name Overte Foundation should release SpotON3D and others from this restriction, but until this reorganization process is completed the current licensee rules still must be followed.

As a final note, I find it curious that the community somehow believes that our hard work as a threat. We are doing our best to expand the user base of the 3d community, something that will help the entire community.

Respectfully,

Stevan Lieberman
CEO, Spoton3d

# # #

For more information about this topic, or about SpotOn3D in general,

please feel free to contact us. Our team is most happy to answer any of your inquiries.

(info@spoton3d.com)

Monday, December 6, 2010

Press release: Purdue University announces collaborative partnership with SpotOn3D®

for immediate release

The Virtual Collaboration Laboratory within the Purdue University Department of Organizational Leadership and Supervision (College of Technology) announces the beginning of a collaborative partnership with SpotOn3D® (SO) - a software firm whose main objective is to bridge the gap between the 2D web, real world technology and the 3D Web.
Purdue researchers, including Scott Homan Ph.D., Michael Beyerlein Ph.D., and Amy Caryn Warneka (CEO of IPaSS Consulting and Purdue doctoral student), will work with SpotON3D’s Co-Founders, CEO Stevan Lieberman, also of Greenburg & Lieberman - a Patent, Trademark, and Intellectual Property attorney out of Washington, DC and COO/Art Director Tessa Kinney-Johnson to establish an online virtual reality research laboratory using the SpotON3D virtual worlds platform.

Powersynch, LLC, the parent company for SpotON3D® began development of their grid systems in November of 2008. With the help of a team of dedicated programmers, web developers, modelers and grid experts, they have succeeded in creating an exciting new experience that includes answers to many of the complex problems seen with their contemporaries. With a ten year vision for the development of the 3D Web, SpotON3D’s secure and business centric focus caters to an augmented reality experience that embraces existing 2D web assets and real world meeting functionality, attracting a diverse pool of users from the business, academic, technology, and artisan communities alike online. Short term goals are to provide a stable beta grid platform for early adopter businesses and organizations to use, either as a member of the SpotON3D multi-grid micro-community through the adoption of Private Label Grids. The long term goals are to create the infrastructure to enable these professional grade grids to interconnect via the SpotON3D client and the rest of the Metaverse grids and platforms with a blend of open source and proprietary software. Research and business support activities at Purdue will specialize in Virtual Collaboration and the use of virtual simulations in educational, training and business applications.

For more information about the OLS Virtual Collaboration Laboratory or SpotON3D®, contact:

  • Scott Homan, 440 Young Hall Purdue University West Lafayette, In 47906 765-430-6193 srhoman@purdue.edu
  • Tessa Kinney-Johnson (Tessa Harrington in Virtual):2141 Wisconsin Ave. NW, Suite C-2 Washington, DC 20007 USA 330-776-8663 contact@SpotON3D.com

Friday, October 29, 2010

Press release: Snowcrash Digital joins SpotOn3D®

Press release
for immediate release

Snowcrash Digital joins SpotOn3D®


Snowcrash Digital is happy to announce that it will expand its range of products and services and start actively developing applications for the Web Worlds™ developed and maintained by SpotOn3D®. Within short term, Snowcrash Digital will open its virtual showroom in SpotOn3D®, bringing along their most popular applications to this new and exciting virtual world.

Snowcrash Digital is a gold certified Second Life® solution provider, most known as the developers of Second Life's leading audio solution "Hermes Audio Technology" and the "Hermes Engage" range of educational tools. Since 2006 Snowcrash Digital has developed specialized scripted solutions and "enabling tools", often merging the 2D-web and 3D environments.

"We believe that due to the current evolution of the market, there will be a growing demand for cross-platform tools. Many of our customers already spread their activities over several virtual worlds, and we think that by offering them their trusted tools in these other environments as well we offer them a valuable service.", marketing director Philippe Pascal states. He adds, "We've been evaluating several OpenSim worlds, often being invited by the people behind them. A key-factor for us in deciding which we'll join is the protection of intellectual property, both ours and our customers - for which SpotOn3D® had a very strong case."

“Virtual worlds are evolving and constantly stretching the bounds of what technology can do, and OpenSim based worlds are at the forefront of that. In our opinion SpotOn3D® have the right approach and are backed by a solid infrastructure, making it a great base to spread out of Second Life® and to take advantage of the innovations that OpenSim brings. We’re excited to be part of that revolution, and to enable others to join it too.”, adds Jim Evans, Snowcrash Digital’s technical director.

More news on the services and products of Snowcrash Digital that will be offered in SpotOn3D® will be announced soon. Keep an eye on Snowcrash Digital's blog at http://blog.snowcrashdigital.com and on this SpotOn3D
® blog for all the latest news and updates.

# # #


For more information about this press release or about Snowcrash Digital, please feel free to contact Snowcrash Digital's marketing director Philippe Pascal at philippe@snowcrashdigital.com


For more information about SpotOn3D, please feel free to contact Tessa Harrington at tessaharrington@gmail.com